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What’s our secret? Our selection of casual games, virtual worlds, and social play sites that are in touch with their Teen and Tween audiences. We know how to create content to hold the attention of the American Teenager, but to also keep them coming back for more. Simply put, our sites are much more entertaining than high school economics. Anyone disagree?... Anyone?... Anyone?

The Teen’s Teen

Our Teen and Tween audience consumes all types of different media, but is addicted to the Internet. The content of our sites appeal to the “Influencers” — the kids who assert their preferences with parents and peers and impact the behavior of others. especially when it comes to fashion and the latest trends.

Interested?

Contact us at advertising@betawave.com to learn more about how attention can make your brand advertising perform.

*Source: comScore Media Metrix, May’09, [E] Betawave - Potential Reach, and Hitwise/Simmons Teen Study Spring 2008, proportion of teens on Betawave compared to all teens ages 12-17.

Teens are on Meez

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Teens are interacting online. Whether it’s with a new identity in a virtual world or chatting over IM (or both at the once!) teens are exploring the web for new and exciting outlets of expression. Every day new virtual worlds and role playing game are launching and hundreds of thousands of teens are the first to give them a try. These influencers can make or break a business. Ever dreamed of being a rock star? In Meez you can be what you want and do what you want. Give it a try and see for yourself how all those teens are spending their time.